
Monsters are likewise re-shuffled, found in combinations otherwise not present. The layouts stem from taking the tilesets and dungeons of the game and re-organizing/shuffling them. Monsters that can normally ambush or flee from the player will not do so, or will do so much less often, in the Rifts.

Unique monsters cannot spawn in the Rifts, but Treasure Goblins can. Rift runs last 10-20 minutes (on adequate difficulty) and consist of random areas and monsters. A number of nephalem have fallen inside these rifts, and astute nephalem are able to listen to their petrified screams, finding themselves attuned to the last moments of their kin. Nephalem Rifts are alternate realities to Sanctuary, accessible from the mortal realm, where nephalem test their strength, in order to prove their worth.

After he is done, the big crevice will start glowing rainbow colors instead of just pink. The Ghost of The Cow King will then appear, and speak to you. Once you arrive at the The Old Ruins, head west following the path until you reach a glowing crevice with cow bones next to it. You can get to the grave by exiting New Tristam through the gate or by taking The Old Ruins waypoint in Act 1. The Staff can be used when you reach The Cow King's Grave while it is in your inventory. The plans for this staff drop randomly from Izual in any difficulty mode. On console, only 5,000 gold is needed and Leoric's Shinbone and the Liquid Rainbow are not required for crafting the staff. Gibbering Gemstone: Act 3 – Fields of Slaughter – Caverns of Frost.Liquid Rainbow: Act 2 – Dahlgur Oasis – Mysterious Cave.Wirt's Bell: Act 2 – Purchased from Squirt the Peddler for 100,000 gold.Leoric's Shinbone: Act 1 – Leoric's Manor – Fireplace in the entry hall.

Black Mushroom: Act 1 – Cathedral Level 1.The Staff of Herding can be crafted using the Plan: Staff of Herding which requires: Diablo II: Resurrected Review - Pile Of Old Bones
